![]() IPFS Strategy 1: Add the entire sites directory in Then I'll start thinking how we could dump the entire thing into ipfs. This will require some careful design, but I think it's worth exploring.įor now, I'm exploring integration strategies that have two copies. My long-term goal is to replace our primary fileserver + replica system to a system completely based on IPFS. ![]() Right now, we're going to implement IPFS in addition to our current system, using an asyncronous work system that copies changes over to IPFS, and then provides a hash of the added data. We looked into distributed filesystems, but they were too complex, too expensive, or didn't serve our purposes (GlusterFS for example becomes very slow when it can't find files that aren't there - it's not designed for the needs of web hosting). Once we pass the capabilities of a primary server + replica load balancing (read: when we get larger than 7TB), the plan was to implement a sharding technique. ![]() I'm not sure how it would handle billions of sites, but I expect it to work fine until we at least hit a million sites. It stores references in a B-Tree that allows for quick lookups. I was told this would not work, but XFS actually handles a lot of subdirectories in a directory pretty well. The proxy is running nginx, and translates site subdomains to the location on the fileserver ( => sites/kyledrake), so the underlying mechanism is a simple HTTP file server essentially. We have built a system that uses inotify to push file updates to the replica as they come in (allowing us to use the replica as a load balancer mirror), but this hasn't been implemented yet.Ī large XFS volume has all the sites in subdirectories of a directory called sites. This primary filesystem replicates hourly to a replica fileserver using rsync over SSH. the proxy servers can get shut down, but the fileserver can not). It also protects us against our ISP shutting down the file server in the event of complaints regarding stored content (this gives us breathing room to deal with the complaints. A proxy server (that can be turned into multiple proxy servers easily) stands between the fileserver and the public internet as a safety and scalability measure. So we're using dedicated servers with 7TB disk arrays.Ī single canonical primary fileserver stores all of the sites. We're bootstrapped, so we need to live within our means, and this system allows us to do that (it's much faster than S3 too, but I won't go there). Right now we can serve over 150TB for $100, but with these providers it would cost upwards of $15,000. ![]() The main reason is cost - bandwith is far too expensive at these providers. How Neocities Works Nowįirst, we don't use S3, GCS or any of these file storage services. It's an ongoing project (still in beta), but now's the time to start putting together a strategy for how we're going to implement it. We're starting implementation, right now. I spent a day playing with IPFS, and it blew my mind. ![]()
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![]() If a surgical resident is in the hospital 24-hours a day, then the attending surgeon can take call from outside the hospital but must be able to respond within 15 minutes. There must be a trauma/general surgeon in the hospital 24-hours a day. What does access to a Level I Trauma Center mean to you It means we have everything in place to cover the all the care your or your loved one may need. This is a list of hospitals in the United States that are verified as trauma centers by the American College of Surgeons. A level I trauma center provides the most comprehensive trauma care. ![]() ![]() Squad-mates can spawn at their officer's portal and they receive bonuses to their health+Stamina+mana when near their officer. Make no mistake, each player is autonomous, but they will follow a good commander.Įach team has several SQUADS of about 3-5 players. Commanders can cast debuffs on enemies and buffs on their own team's players. They can build new tech buildings, defensive towers, and forward outposts. All are versatile depending on your skill and all can offer you a different play-style and your team a different benefit.Įach team has one commander who is viewing the game as an RTS. We have fighters, healers, siege, stealth units, builder units. There are ranged attacks, special attacks like bleed damage or stuns, blinds, binds, all depending on which unit you're playing. When you're ready you start to learn the abilities for each unit. Get in there and swing your swords, you'll figure out how the combat works. You can improve yourself by learning more and more, but you can also jump in and just figure it out. Savage 2: A Tortured Soul is a team game where we work together to defeat the other team using mostly melee combat. The game is alive, and organized because we still want to play it. Last week we had 23 users playing on Saturday. We are keeping this game alive by scheduling regular games every Saturday. I have never played a game with this much collaborative strategy before and since Savage 2. Each player's ideas and ability to work together will contribute to the composition of a team's strategy. There is a lot of potential from game-to-game for unique strategies and the game does not get stale because the players are different each time. Still, Savage 2 is certainly worth a download and it is a great effort from an independent developer at a cheap price. There are a couple of problems with the game that keep it from earning a perfect score: occasional but annoying lag and the lack of a manual. Savage 2 feels like Enemy Territory: Quake Wars: a couple of innovations makes for an interesting game, though I would say Savage 2 is a bit more original. Savage 2 is simply different and refreshing, something that sets it apart from more conventional games like Call of Duty 4. When players are working together, the gameplay parts of Savage 2 assemble nicely to produce an exciting gameplay experience. Savage 2 reduces stalemating through finite gold supplies and increased respawn times for losing teams. The online stat tracking (including replays of every game ever) and in-game experience model infuses some role-playing into Savage 2. Squads will make plays to "Go stealth demo their tech buildings this time" or "Go to mid and defend our base." It adds an interesting laying of strategy to the game.Įach kill gives you a "soul" you can spend the souls you've collected to purchase on life of a super hell unit.The specific classes require good teamwork in order to be successful. Squadmates can spawn at their officer's portal and they receive bonuses to their health+Stamin+mana when near their officer. ![]() All are versatile depending on your skill and all can offer you a different playstyle and your team a different benefit.Įach team has one commander who is viewing the game as an RTS. ![]() ![]() ![]() If you’re playing using a disc-based game, you can manually remove the data. Deleting and reinstalling disc-based games Step 3: You can tap on any of the download icons on these games, and that game will begin to reinstall on your console. ![]() (That icon is usually on the bottom right of the little game display.) Step 2: After that, you’ll likely spot that games that aren’t already downloaded on your console will feature a small download icon. If you’d like to search for specific PlayStation Plus games, you can click on the yellow plus sign under the Purchased icon. Step 1: Select Library and pan down until you find Purchased on the home screen. Reinstalling games you bought digitally is also quite simple. Step 8: Confirm your selections by pressing OK. Step 7: With the desired boxes checked, choose Delete. Step 6: You can select as many games as you want to delete at this time. Step 5: Press options on your controller, then choose Delete. Step 3: Select System Storage, or Extended Storage, if you have an external hard drive attached to your PS4. Step 1: Navigate to Settings on the home screen. The storage menu lists games in size order, making it easier to identify which games are taking up the most space. If want to clear out lots of space, you may want to delete games from the system storage menu itself. Step 3: Scroll down to Delete, and confirm your selection by pressing OK. 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This site is subject to change without notice. ![]() For details on audio input and output during Remote Play, visit our support website.When you are using a wireless controller with Remote Play, some of the controller's features may be restricted.Some or all video content might not be displayed on your device depending on the game or video service.You can’t use Share Screen or Share Play, or broadcast your gameplay.The following restrictions apply when using Remote Play: When you’re playing a Blu-ray Disc™ or DVD.When users are using Remote Play, Share Play, or Share Screen, or broadcasting their gameplay.When you’re using Share Screen or Share Play, or broadcasting your gameplay.You can’t use Remote Play on your PS5 console or PS4 console in the following situations: Games that require peripherals such as PlayStation®VR or PlayStation®Camera aren’t compatible with Remote Play. Visit Google Play™ or the App Store for update information. Stability during use of some features has been improved. ![]() Update Information Version 6.0.0 for Windows PC: If you still can't connect or have an unstable connection, see " When Remote Play isn't available". Depending on the content or how it’s used, Remote Play may not be available. ![]() |